Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged Generations Between Music Generations

Marking two decades since Guitar Hero debuted across the Atlantic, providing everyday gamers the tools to feel like rock legends. Not in reality, but try convincing anyone who's mastered Free Bird’s lengthy guitar solo in front of a packed living-room audience.

Developed by Harmonix, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the display in time with a song. Each riff corresponded to particular chords, creating the sensation of an authentic performance.

Harmonix had already experimented with rhythm games prior to teaming up with RedOctane, later acquired by Activision in 2006. Together, they established the groundwork for a surprising massively profitable series which made a significant influence for many of the artists included, showcasing decades-old bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, remembers the early financial challenges in securing the recordings – even though initial releases mostly used rerecorded tracks.

“We rerecorded all the music since the cost was so high,” he explains. “Even with the necessary permissions by themselves, it proved extremely difficult. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero took off, album purchases airtime increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish group one featured act had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “The game provided a bigger, younger audience. Generally such music was seen as music that was past it, however when it was included in the game and teenagers discovered it, abruptly it was cool. That legitimised it, eliminating the outdated label. It provided our catalog a new life.”

At that time, the band's debut album remained not available stateside, so Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew had on Never Too Late during travel, and several recognized us thanks to the game,” he notes.

Major Band Spin-offs Enduring Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on their music collections and related lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue compared to their studio albums. It moved well over 500,000 copies upon release, and sales of their songs rose of up to 40% at a time when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. The song is challenging even in the hardest setting, let alone played at increased tempo and without missing a single one of its near 4,000 notes. The streamer stated requiring months of practice to accomplish.

“The game is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” notes musician the artist.

The band had already completed a profitable run before their hit was featured on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero proved so vast that it risked overshadow everything else accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Plastic Guitar

The best promotion, be it for automobiles, clothes or games, goes further than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “That thrill of being a rock star in the spotlight. Since the beginning, the co-founders felt that humans have a natural urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games came out over a mere half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, except for a brief comeback several years later.

Games such as Clone Hero and newer releases have maintained the community active, with expectations of a new product from the original publisher in development. A new studio has begun work on its debut music game. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry following the classic?

“We thought those games could be like Madden where you can releases,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. There’s no reason for it to persist for future fans.”

Anthony Ryan
Anthony Ryan

A city enthusiast and freelance writer documenting urban experiences, hidden gems, and lifestyle trends across global metropolises.

Popular Post